War - Minecraft PVP Arenas (TDM, CTF & more!)
Version: v1.7.2 (Doolittle)
War lets you create warzones, arenas that host team deathmatch and capture-the-flag battles.
Features:
As a player, you get a fast-paced PVP experience in SMP.
Join a battle by entering through the warzone lobby. There is one gate per team (team diamond, gold or iron): step in to join that team.
Your inventory is saved when you join a battle, and restored when you exit.
When you die inside a warzone, you get instantly teleported back to your spawn, and one life is taken from your team's life pool. When that pool runs out, the other teams score a point!
Steal the enemy team flag to score for your team.
Fight over monuments, control points that, when captured, restore health to your teammates.
Return the cake home to score a point for your team and refill your life pool.
Capture the bomb and run for your enemy's spawn to blow it up. Careful! If you get attacked at close range you'll blow up.
As a warzone maker, you have total control.
Take advantage cool landscape features or existing player-build structures and incorporate them in new warzones.
Tons of options: friendly-fire, auto-assign, turn off PVP outside warzones, define respawn loadouts specific to each zone, turn players' heads into team-colored blocks instead of giving them team-colored helmets, and more!
War lets you keep mayhem contained in the warzones.
All the blocks in a zone are reset at the end of every battle.
Players are prevented from entering or leaving a zone - except through the designated warzone lobby - by a magic glass wall.
A warhub can be created to link all your zones together.
https://github.com/downloads/taoneill/war/War v1.7.2 - Doolittle.zip
Compatible with recommended build 1.2.5-R4.0. Also works with v1.3.1. (Use dev build War v1.7.3-PREVIEW #87 or above for best compatibility.)
(Make backups before this/)
Issues - Known bugs and planned features.
Find everything you need (release notes, instructions, forums, server list) at the official website: war.tommytony.com
Video Tutorial:
Version: v1.7.2 (Doolittle)
War lets you create warzones, arenas that host team deathmatch and capture-the-flag battles.
Features:
As a player, you get a fast-paced PVP experience in SMP.
Join a battle by entering through the warzone lobby. There is one gate per team (team diamond, gold or iron): step in to join that team.
Your inventory is saved when you join a battle, and restored when you exit.
When you die inside a warzone, you get instantly teleported back to your spawn, and one life is taken from your team's life pool. When that pool runs out, the other teams score a point!
Steal the enemy team flag to score for your team.
Fight over monuments, control points that, when captured, restore health to your teammates.
Return the cake home to score a point for your team and refill your life pool.
Capture the bomb and run for your enemy's spawn to blow it up. Careful! If you get attacked at close range you'll blow up.
As a warzone maker, you have total control.
Take advantage cool landscape features or existing player-build structures and incorporate them in new warzones.
Tons of options: friendly-fire, auto-assign, turn off PVP outside warzones, define respawn loadouts specific to each zone, turn players' heads into team-colored blocks instead of giving them team-colored helmets, and more!
War lets you keep mayhem contained in the warzones.
All the blocks in a zone are reset at the end of every battle.
Players are prevented from entering or leaving a zone - except through the designated warzone lobby - by a magic glass wall.
A warhub can be created to link all your zones together.
https://github.com/downloads/taoneill/war/War v1.7.2 - Doolittle.zip
Compatible with recommended build 1.2.5-R4.0. Also works with v1.3.1. (Use dev build War v1.7.3-PREVIEW #87 or above for best compatibility.)
(Make backups before this/)
Issues - Known bugs and planned features.
Find everything you need (release notes, instructions, forums, server list) at the official website: war.tommytony.com
Video Tutorial: